RizomUV VS- Volume #1 -UV Mapping Basics
In Volume #1 of this video training series 3D Instructor Adam Gibson will show you how to get up and started fast UV Mapping your 3D Models in RizomUV VS (by RizomUV) for use in other 3D Software and 3D Painting Packages.
*FREE Bonus Content: Premade 3D Practice Models.
Table of Contents for Volume #10
Chapter 1- Intro
Chapter 2- Sample Files
Chapter 3- 3D/2D Viewport Modes
Chapter 4- Perspective & Orthagonal Views
Chapter 5- Camera Navigation
Chapter 6- Camera Snap Rotate
Chapter 7- Moveable Menus (Part One)
Chapter 8- Moveable Menus (Part Two)
Chapter 9- Brush Size
Chapter 10- Brush Rotation Angle
Chapter 11- Brush Hardness
Chapter 12- Lazy Mouse
Chapter 13- Mirror Symmetry
Chapter 14- Radial Symmetry
Chapter 15- Basic Export from Lightwave & File Import into Substance Painter
Chapter 16- Multiple Surface Export from Lightwave & Import into Substance Painter
Chapter 17- How to Export UVed Meshes from Substance Painter
Chapter 18- UDIM Export from Lightwave & Import into Substance Painter
Chapter 19- UDIM Select (Texture Sets)
Chapter 20- Drag & Drop Materials with One Texture Set Only
Chapter 21- Drag & Drop Materials with Multiple Texture Sets
Chapter 22- Color ID Maps Introduction
Chapter 23- Preparing Surface Names for PB Texture Baker
Chapter 24- Baking Color ID Map for Use in Substance Painter
Chapter 25- Final
Running Time: 4 hrs. 22 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner