GoZ for Lightwave 11 & ZBrush Users- Vol.#2-UV Maps
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin.
Table of Contents for Volume #2
Chapter 1- Intro
Chapter 2- Purpose of UV's
Chapter 3- How to Check for Overlapping UV's in Lightwave and ZBrush
Chapter 4- How to Correct Overlapping UV's in Lightwave's UV Editing Window
Chapter 5- Creating UV's in One Click
Chapter 6- UV Master Intro
Chapter 7- How to Create UV's from Polygroups
Chapter 8- Correcting Mesh Translation
Chapter 9- Lightwave's Atlas Mapping: Divide by Surface Name
Chapter 10- "Use Existing UV Seams" Feature in UV Master
Chapter 11- The Control Painting Tool in UV Master
Chapter 12- Copy and Paste UV's
Chapter 13- UV Unwrapping a Head in Lightwave
Chapter 14- UV Unwrapping a Head in ZBrush
Chapter 15- How to Combine Polygroup and Control Painting Tools in UV Master
Chapter 16- Possible UV Editing Options and Final
Running Time: 3 hrs. 52 mins.
High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4)
Level: Beginner to Intermediate